![]() ![]() All I have to remember while planning the encounter is “make them move”. What ever it is, something dynamic is always going on. Maybe the enemies dash in, steal something and dash the fuck out of there and the encounter your party thought was an old-fashioned slogfest turns in to a chase. Maybe the monsters use the cover too! Maybe the enemies have abilities that force movement? Or some wild magic hits certain spots in the map every other turn and you can see the energy building up and know it is not safe to stay there. Maybe I should do something with the terrain? Or maybe there is some great cover all the way over there. Something that makes it hard or impossible to just stand there.Įvery time I make an encounter, I think: “How do I make them move?”. Or a gelatinous cube on a predictable path eating PCs and enemies that stood in its way. Maybe there was a ritual that needed stopping, a door that was slowly closing or a forest fire that moved through the map. So I decided to make them move in every combat. It makes sense: opportunity attacks make fights “sticky” and there is no added benefit to move if your ranged weapon can hit all the way from here. They just stood there hitting the monsters until the party was victorious. Then I noticed a pattern: the party never moved. Like every DM, I too have struggled to make combat interesting. ![]() Combat areas for every conceivable encounter. Collection of Podcasts, Vidcasts, and other D&D Multimedia for your consumption. Worldbuilding, Storybuilding, DM Discussion. The DM Help Multireddit Check out our wiki! Message the Moderators
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